A card is a word, a deck is review
You never see a “review card”. You see cards that play, combo and fall asleep when they’re being forgotten. The ready-made deck mixes new words, sleepy ones and words you’ve mastered.
The game was designed to teach without feeling like a class. Every mechanic is there for a reason.
You never see a “review card”. You see cards that play, combo and fall asleep when they’re being forgotten. The ready-made deck mixes new words, sleepy ones and words you’ve mastered.
All 150 words have a voice, and each one has a spoken example sentence. Pip’s requests come by voice. You learn the way you learned your first language: by hearing and using.
For every word the game keeps a forgetting curve, the same idea memory apps like Anki use. Recalling a word you had almost forgotten strengthens memory far more than repeating one you just saw. That’s why a card comes back just as it’s getting hard.
Once a day Pip says words and you tap the right picture out of four, with no text and no translation. It’s recall practice, which is what makes words stick. It gives a pack a day.
Before you see your new cards, you try to guess each word by its sound. Besides being fun, it tells the game what you already knew before learning it here.
In Normal mode the translation shows at first and leaves the card as the word becomes yours. In Immersive mode there is no Portuguese at all.
Listening isn’t enough: speaking is how you find out what you can’t put together yet. With Shout! you say the word as you play the card. At Snack Time, the first Survival Scene, you talk with Babysitter Shush to ask for a snack, using only World 1 words. Your voice is recognized on your own device and never leaves it.
World 2, Little Home: home, routine, feelings, colors and numbers. More Survival Scenes: at the hotel, the airport, the doctor. Phrases: cards like I want that combo with cookie.